Champions of Olympia is a new team-based strategy game mode where two teams will fight to occupy towers and hold them, which will grant them points. Each team has 5 players that can use 3 sets of troops and has 4 skills. Each game is 10 min long and to win you must get as many points as you can in that time.
If you do not see this event it will come in a few days. Currently, Champions of Olympia is available on few kingdoms for testing and polishing.
Champions of Olympia Matchmaking
You can join a random team or you can invite your friends and alliance members. Currently, there is no ranking system and matching based on power and commanders but probably it will come in the future.
Commanders and troops
You can use only Commanders that you have. So choose the best commanders that you have. Also, troops that you get with commanders are chosen by the game. If you pick Richard you will get infantry, El Cid you will get archers, Boudica you will get siege units, etc.
Amount troops that you will get are based on talent tree, your VIP level, level of your city hall
Skills
There is a nice amount of different skills that you can choose and much more is coming. From the pool of skills, you can choose 4 that you will use in the Champions of Olympia match. Now what skills are the best depends on what troops are you using and playstyle.
Currently, there is a bravery branch and Wisdom Swiftness and Shadow is coming soon.
In the bravery branch we have
Cornerstone Skills
All out
Passive Skill
Allows your troops to change into
an arrow tower, dealing direct damage to a nearby enemy troop once every
2 seconds (Damage Factor 1,000). Troop will remain In arrow tower state
until actively changed back by the Governor (tap on the troop to see
the transform button). Each troop has an individual transformation
cooldown of 120 seconds. If the primary commander of a troop in tower
form has the Integration talent, the tower can attack two enemies at the
same time. If the primary commander has the Archer or Leadership
talent, each attack while in tower form has a 50% chance to deal
additional damage (Damage Factor 1,000). All troops take 20% more damage
while in tower form.
Master of Battlefield
Active Skill
Cooldown 180 seconds
For the
next 40 seconds, all troops gain a stack of Mastery with each normal
attack for 10 seconds, increasing all damage dealt by 3% per stack. When
a troop has 10 stacks of Mastery, all units will gain 30% increased
attack, or 60% if the primary commander has the Cavalry or Leadership
talent, for 20 seconds.
Bloodlust
Active Skill
Cooldown 180 seconds
For the
next 40 seconds, your troops will be healed every third time they take
damage from a normal attack (Healing Factor 1,000). If the primary
commander has the Infantry or Leadership talent, troops will recover
Morale as well (Recovery Factor 200).
First Secondary skill
Slice and dice
Passive Skill
After one of your troops deals
skill damage 3 times, their next instance of skill damage will also
damage up to 3 nearby enemy troops in a circular area (Damage Factor
500).
Relentless Strikes
Active Skill
Cooldown 180 seconds
For the next 40 seconds, your troops make two normal attacks per turn.
Vengeful Strike
Passive Skill
Each time your troops lose 5% of
their units, they deal skill damage to all nearby enemies (Damage Factor
500), and take 15% reduced damage for 3 seconds.
Second Secondary skill
Marching Tune
Active Skill
Cooldown 180 seconds
Choose a visible area, and deal skill damage to all enemy troops in that area (Damage Factor 4,000).
Fearless Roar
Active Skill
Cooldown 180 seconds
Your
troops immediately gain 50% increased march speed for 15 seconds, as
well as 5 stacks of Mastery (all damage dealt +3% per stack for 10
seconds).
Lead the Charge
Active Skill
Cooldown 90 seconds
Choose
a troop under your command, which will taunt up to 5 nearby enemies and
take 50% reduced damage for 5 seconds. This troop also recovers Morale
(Recovery Factor 500).
Common Skill
Common Skill
Field surgery
Active Skill
Cooldown 180 seconds
Heals all of your troops (Healing Factor 5,000).
Swift March
Active Skill
Cooldown 180 seconds
All your troops gain 30% increased march speed for 15 seconds.
Champions of Olympia Map
Each team has its own base where they will spawn. On the map, there are 5 flags that players can occupy. One flag is in front red base, one is in a front blue base. We have left and right flags and one is in the middle. Also, there will be a circle if you occupy the flag where you will be able to heal your troops.
Rewards Champions of Olympia
To win all rewards you have to win 3 matches. In total, you can get 6 purple materials and 1 day of speedups. Overall not bad rewards.
Champions of Olympia Event Rules
1. Your city hall must be at least level 11 to enter the “Champions of Olympia” battlefield.
2. Each Governor can deploy 3 troops, each of which will use units provided by the system. Troops cannot be changed once the battle starts.
3. Governors are allowed to equip special skills to gain an edge in battle.
4. This battlefield’s format: Two teams of five Governors fight for control of Olympia flags, occupying them for a steady stream of points. The team with the most points will be declared the winner.
5. Once you’ve captured an Olympia flag, a nearby Replenishment Point will be activated. If you move your troops there, you will be able to restore their units or revive fallen troops. Replenishment takes time and will be interrupted if your troops get attacked or actively move.
6. Fallen troops will spawn at the Spawn Zone even if you don’t revive them at a Replenishment Point.
7. While on the battlefield, your troops will have a Morale counter. If their Morale is reduced to zero, their fighting power will be dramatically decreased.
8. You will earn rewards based on the number of victories you
achieve. Up to three victory rewards can be won in each event period.
Tips for Champions of Olympia
- Before the battle starts, move the marches immediately to the first circle to gain the first points quickly.
- This mode is about organizing strategy and teamwork. It’s not just about kills! If you have fewer kills but more capture time, you will still win!
- There is a skill allowing transform a march into a tower. You cannot utilize the skills of your commanders and cannot target any specific enemy but you will have a bigger range and better tanking ability. If you have an archer commander, you will have the bonus.