Thursday, June 23, 2022

Henry V

 

Henry V

Rarity: Legendary

Britain | Lancastrian King

Archer |Conquering |Support


Henry V is exclusively available for kingdoms in Season of Conquest via MGE.


Skill Description

Divine Right
Active

Deals direct damage to the current target (Damage Factor 2300), and reduces troops’ skill damage taken by 30% for 5 seconds.

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Direct Damage Factor: 1500 / 1700 / 1900 / 2100 / 2300
Skill Damage Taken Reduction: 10% / 15% / 20% / 25% / 30%


Road to Empire
Passive

When attacking strongholds and governors’ cities, troops deal 30% more counterattack damage, and have a 10% chance to increase damage taken by the target by 30% for 3 seconds. This effect triggers once every 5 seconds.

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Counterattack Damage Bonus: 10% / 15% / 20% / 25% / 30%
Skill Damage Taken Increased By: 10% / 15% / 20% / 25% / 30%


Welsh Longbows
Passive

Increases Archer units’ Attack by 20% and their Defense by 20%. They also gain 20% increased Match Speed outside of Alliance territory.

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Archer Attack Increase: 10% / 12% / 14% / 16% / 20%
Archer Defense Bonus: 10% / 12% / 14% / 16% / 20%
Archer March Speed Bonus: 5% / 8% / 11% / 15% / 20%


Battle of Agincourt
Passive

Archers led by this commander deal 10% more damage. When attacked, there is a 10% chance to deal direct damage to the target (Damage Factor 800). This effect triggers once every 5 seconds.

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Archer Damage: 2% / 4% / 6% / 8% / 10%
Direct Damage Factor: 400 / 500 / 600 / 700 / 800

 

Hundred Years’ War
Expertise

When a troop’s Rage reaches 70%, they deal 30% more normal attack damage; otherwise, they take 20% less normal attack damage.


Talent tree & pairings here

Flavius Aetius



 Flavius Aetius
Rarity: Legendary
 Rome | Patrician of Rome
Infantry | Garrison |Skill

Flavius Aetius is exclusively available for kingdoms in Season of Conquest via MGE.
Skill Description

Skill Description

Spear of the Empire
Active


Deals direct damage (Damage Factor 2300) to the target. If the target has been reduced to 50% or fewer units remaining, deals continuous additional damage for 3 seconds (Damage Factor 150).
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Direct Damage Factor: 1500 / 1700 / 1900 / 2100 / 2300
Additional Damage Factor: 50 / 70 / 90 / 120 / 150


Shield of Eagles
Passive


Increases Infantry units’ Attack by 15%. When troops are garrisoned, Infantry units’ Defense is increased by 15% and Health by 15%.
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Infantry Attack Bonus: 3% / 6% / 9% / 12% / 15%
Infantry Defense Bonus: 3% / 6% / 9% / 12% / 15%
Infantry Health Bonus: 3% / 6% / 9% / 12% / 15%


Defense of Gaul
Passive


Increases troops’ counterattack damage dealt by 20%. When troops are garrisoned, normal attacks inflict a debuff on the target that increases the damage they take from infantry by 1% for 15 seconds, stacking upon to 10 times. This effect triggers once every 10 seconds.
Upgrade Preview:

Counterattack Damage Bonus: 5% / 8% / 11% / 15% / 20%
Maximum Number of Stacks: 5 / 6 / 7 / 8 / 10


Victory at Chalons
Passive


Increases all damage dealt by 10%. When launching a normal attack against a target inflicted with an additional damage effect, there is a 100% chance of inflicting Silence for 2 seconds. This effect triggers once every 7 seconds.
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Damage Bonus: 2% / 4% / 6% / 8% / 10%
Probability: 20% / 40% / 60% / 80% / 100%


Song of the Nibelungs
Expertise


Decreases all damage taken by 10%. When using an active skill, there is a 30% chance of inflicting 2 stacks of a debuff on the target troop. Each stack increases their damage taken from Infantry by 1% for 15 seconds, stacking up to 10 times. This effect triggers once every 10 seconds.

Talent Tree & pairings here

Wednesday, June 22, 2022

Legendary Scipio Africanus

 

Scipio Africanus
Rarity: Legendary
Rome Rome | Hero of Zama

Infantry | Versatility |Support

Publius Cornelius Scipio Africanus Major was a Roman general and statesmen, best known for his achievements during the Second Punic War against Carthage. It was Scipio that commanded the Romans at the Battle of Zama, in which Hannibal was defeated, resulting in Carthage's capitulation.
Scipio was born in 236 BC as a member of the Cornelia gens, a powerful patrician family. He won by default, as he was the only one willing to volunteer for the command.
Scipio made good use of his time in Spain. He captured New Carthage, gained native allies, and even defeated Hasdrubal in a pitched battle. Hasdrubal marched towards Italy, but was promptly defeated at the Battle of Metaurus by Claudius Nero.
Most of the Sicilian garrison were veterans from Cannae, who eagerly joined Scipio's army.
Upon arrival in Africa, Scipio went to work securing the friendship of the Kingdom of Numidia, who up to that point had been allies with Carthage. The Carthaginian Senate recalled Hannibal from Italy to meet this new threat, but was decisively defeated by Scipio at Zama.

Skill Description

Unmatched Strength
Active


Deals direct damage to up to 3 targets in a forward-facing fan-shaped area (Damage Factor 2000). Damage dealt to each target is reduced by 15% for each additional target. Successfully hit targets also suffer 30% reduced Health for 3 seconds.

Upgrade Preview:
Direct Damage Factor: 1500 / 1600 / 1700 / 1800 / 2000
Enemy Health Reduced: 10% / 15% / 20% / 25% / 30%

All-Conquering
Passive


Increases Infantry units’ Attack by 40% and their March Speed by 15%. They also gain 10% increased March Speed outside of Alliance Territory.

Upgrade Preview:
Infantry Attack Bonus: 20% / 25% / 35% / 35% / 40%
Infantry March Speed Bonus: 3% / 6% / 9% / 12% / 15%
Infantry March Speed Bonus (Triggered): 2% / 4% / 6% / 8% / 10%

Strategic Pressure
Passive


Increases Infantry units; Health by 20% when attacking troops, and grants each attack a 10% chance of dealing continuous additional damage for 3 seconds (Damage Factor 500). This effect triggers once every 8 seconds.
Upgrade Preview:
Infantry Health Bonus: 10% / 12% / 14% / 16% / 20%
Additional Damage Factor: 250 / 300 / 350 / 400 / 500

Testudo Formation
Passive


When troops on the map take skill damage, there is a 50% chance of reducing that damage by 30% and forming a shield that covers up to 3 allied troops for 3 seconds (Damage Factor 500). This effect triggers once every 8 seconds

Upgrade Preview:
Damage Taken Reduced by: 10% / 15% / 20% / 25% / 30%
Direct Damage Factor: 250 / 300 / 350 / 400 / 500

Fiery Rage
Expertise

Increases skill damage dealt by 10%. When the target is Silenced, rage grows 30% faster.

Rich Text


Rich Text


Text and text meshes in GUI elements can contain multiple font styles and sizes. 
Rich text is supported by both the UI system and the legacy GUI system. 
The Text, GUIStyle, GUIText and TextMesh classes have Rich Text settings, which instruct Unity to look for markup tags among text. You can also use this markup tag in the Debug.Log function to update the error report in your code. This tag is not displayed, but it is reflected in the text, indicating a style change.
Markup format

The markup system takes its hints from HTML, but it is not intended to conform strictly to standard HTML. The basic idea is, that part of the text is closed by a pair of matching tags :-

We are <b>not</b> amused

As the example shows, tags are text enclosed in “parentheses” signs, < and >. The text inside the tag represents the name (in this case simply b ). Note that the tag at the end of the section has the same name as the beginning, but is used with a slash (/) sign. Tags are not directly visible to the user, but are interpreted as hidden text style directives. Because the b tag in the example above applies the word “not” in bold type, the text will appear on the screen as follows:-

We are not amuse

Sections of text markup (including enclosing tags) are referenced as elements .
Nested elements

You can apply more than one element to text by “nesting” one element to another.

We are <b><i>definitely not</i></b> amused

Because the italic style is applied by the i tag, the screen will look like this:

We are ** definitely not** amused

Note that the order of the end tags is reversed from that of the start tags. The reason becomes clear when you consider that the inner tag's scope doesn't include all of the outer elements.

We are <b>absolutely <i>definitely</i> not</b> amused

according to the following

We are absolutely definitely not amused
tag parameters

Some tags have a simple have/no effect, on the text, but otherwise might change. For example, the color tag needs to know which color to apply. This information is added to the tag by the use of parameters .

We are <color=green>green</color> with envy

Note that the end tag does not contain parameter values. As an option, the value is ? You can wrap it with a symbol, but it's not required.
Supported tags

The following list shows all tags supported by Unity.
TagexplanationExampleNotes
bRender text bold.   We are <b>not</b> amused.
It'sRender text in italics.   We are <i>usually</i> not amused.
sizeSets the text size in pixels based on the parameter value.   We are <size=50>largely</size> unaffected.This tag is also valid in Debug.Log, but if you make it too large, the window bar and console line will be weird.
color nameSet the text color according to the parameter value. Colors can be described in a typical HTML format.    #rrggbbaa … where the string represents the red, green, blue, and alpha (transparent) values ​​of the color, corresponding to the number of digits in the hexadecimal number. For example, a fully opaque cyan would be specified as   <color=#00ffffff>…Another option is to use color names. This is simple to understand, but it has a limited range of colors and is always completely opaque.    <color=cyan>…  Available color names are listed in the table below.

color name         Hexadecimal              color swatchaqua  
black                 #000000ff                 
blue                   #0000ffff                   
brown               #a52a2aff                  
cyan                  #00ffffff                     
apua                  #00ffffff                     
dark blue           #0000a0ff                 
fuchsia               #ff00ffff                     
magenta             #ff00ffff                     
green                 #008000ff                 
gray                   #808080ff                 
light blue            #add8e6ff                  
lime                   #00ff00ff                    
maroon             #800000ff                   
navy                 #000080ff                   
olive                 #808000ff                   
orange              #ffa500ff                     
purple               #800080ff                  
red                    #ff0000ff                    
silver                 #c0c0c0ff                   
teal                    #008080ff                  
white                 #ffffffff                        
yellow               #ffff00ff